Set In Stone
Set In Stone is a third-person coop shooter I am working on as a Tech/Systems Designer.
You and up to 4 of your Steam friends play as a group of cavemen defending your bonfire from wave of enemies. Players can collect sap, find fun berries with unique powers while unlocking doors and expanding their cave.
During development I worked with Perforce for version control and the Agile workflow extensively.
Tools: Perforce, Unreal Engine, UE's Online Subsystem Steam API, Miro
Wave System
I designed, documented, and implemented a modular wave system which sends scaling hordes of enemies to attack the player's and their bonfire. This system includes designer friendly methods to modify the following on a per-wave basis:
        - Unlocking enemy spawn points
        - Scaling enemy speed and damage
        - Splitting waves into smaller groups
        - Multiplayer scaling of waves
Steam Multiplayer
Using UE's Steam sockets, I created a Gamemode blueprint for multiplayer game sessions.
The main gamemode tracks connections and allows for joining into the lobby. Once the game starts, the gamemode handles switching levels and holding game logic until all player travel across levels. 

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