HITMARKED
Tools: Unreal Engine
HITMARKED is an action puzzle game I developed solo in Unreal Engine. You play as a bullet hurtling around rooms at high speeds trying to kill targets.
I created the Blueprint scripts and the design. This includes 2 major systems: The ricochet off surfaces and the changing speed and height which work in tandem. Additionally, I created score systems and a modular system for different ricochet surfaces using enums.